Numenera 2.5



Character Creation

Всё, что нужно знать новому игроку

How To Play Numenera

Character Creation Process

Tables:

Skills

Followers

Equipment

Experience Points System

Character Sheet (Interactive PDF)


Endless Legend Campaign

Хекс-карта региона

Народы города

Персонажи игроков


Salvaging system

Process description

Iotum table


Crafting system

Process description

Automatons, Installations and Vehicles


Homerules

Skills

You cant use Effort for Social Skills. To modify the difficulty of the social interaction task you need to use Skills and Assets. But you have unlimited number of Assets you can apply to the social task.

Disguise skill (and some variants of monster's Decieving skill) are not the subject for this rule. They can be counted as Stealth skill.

Recovery Rolls

Recovery rolls can be used in any order. This rule excludes 10-hour recovery roll - it's must be the last in the given day

Using 1 action recovery roll eases all character defence rolls (Speed, Might and Intellect) until the next round.

AoE Abilities

If AoE ability initial roll is failed than area is moved in the direction decided by d8 roll (scatter).

Also this abilities deal 1 point of ambient damage at minimum.

Cooperative actions (Discovery, p118)

Helping:

If you use your action to help someone with a task, you ease the task.
If you have an inability in that task, your help has no effect.
If your level in that task is equal, the task is eased by one step.
If your level in that task is lower, you give +1 to roll.
Help is considered an asset, and someone receiving help usually can't gain more than two assets on a single task.

Complementary Action:

Sometimes you can help by performing a task that complements what another person is attempting. If your complementary action succeeds, you ease the other person’s task.

Draw the Attack:

When an NPC attacks a character, another PC can prominently present herself, shout taunts, and move to try to get the foe to attack her instead.
In most cases, this action succeeds without a roll — the opponent attacks the prominent PC instead of their companions.
In other cases, such as with intelligent or determined foes, the prominent character must succeed at an Intellect action to draw the attack. In the case of the long range Speed Task 4 is required.
The difficulty of the prominent character’s defense tasks is modified by one step to her detriment.

Distraction:

When a character uses their turn to distract a foe, that foe’s attacks are hindered for one round.

Take the Attack:

A character can use her action to throw herself in front of a foe’s successful attack to save a nearby comrade.
In this case next character action is sacrificed.
The attack automatically succeeds against the sacrificial character, and it deals 1 additional point of damage.
A character cannot willingly take more than one attack each round in this way.

Acting While Under Attack (Discovery, p331)

This rule works only either for enemies that attacked PC in melee last round or for enemies that were attacked by PC last round.

When a character is engaged in melee combat, doing anything other than fighting makes them more vulnerable. This is true for PCs and NPCs.
If a character engaged in melee takes an action other than fighting, each of their opponents can make an immediate extra attack.
The only exception to this rule is moving. If the character’s only action is to move, they are assumed to be moving slowly and carefully out of the fight, safely withdrawing from combat.

New Skill Difficulties

Sklls difficulties according to The Alexandrian.

Difficulty Name Target Guidance
0 Routine 0 Anyone can do this basically every time
1 Simple 3 Most people can do this most of the time
2 Standard 6 Typical task requiring focus, but most people can usually do this
3 Demanding 9 Requires full attention, most people have a 50/50 chance to succeed
4 Difficult 12 Trained people have a 50/50 chance to succeed
5 Challenging 15 Even trained people often fail
6 Intimidating 18 Normal people almost never succeed
7 Formidable 21 Impossible without skills or great effort
8 Exceptional 24 Impossible without great skill or exceptional effort
9 Tale worthy 27 A task worthy of tales told for years to come
10 Legendary 30 A task performed by those who become legends in their own time
11 Almost Impossible 33 A task worthy of legends that last for lifetimes
12 Impossible 36 A task that normal humans couldn't consider (but doesn't break the laws of physics)